Regions

Recharge Gaming League (RGL) is currently a North American (NA) and European (EU) only league. Players outside of NA/EU may sign up for RGL, but teams are under no obligation to accommodate their play. (e.g. Teams cannot be forced to play in a NY server to accommodate a non-NA player’s ping.)

If a player’s ping causes the game to be unplayable for other players (e.g. their character is constantly jumping around, etc...), that player may be blocked from that regions competitions.


Sportsmanship / Spirit

Showing poor sportsmanship through spamming binds, abusive chat, offensive nicknames, avatar pictures, purposefully dragging out games, etc... is not allowed.

Whether on the site or during a match, it is expected that you treat your opponents with respect. Light hearted or playful banter will not get you punished, but it’s subjective. When in doubt, don’t speak out. Any offenses can lead to penalties for you and for your team and/or banning of players.

Read more about what spirit means in our Mission Statement.


Prolander Rules

The Prolander format is a 7v7 match with a class limit of 1. Prolander is primarily played on payload and king of the hill maps.


Class Limit Of One

If at any point a team has two of the same class spawn, and begin to have an impact on the match (e.g. both near front lines, upgrading tele, etc...), that team immediately loses the round and receives a penalty, regardless of whether it was accidental or was for just one rocket.

Though RGL does have the config to attempt to prevent this, TF2 does not fully stop this from happening. It is still technically possible to spawn two of the same class. Make sure when you switch classes you are communicating with your team so that no one else chooses that class as well.


Standard Whitelist

The standard whitelist is used if teams do not go through the optional pick/ban process. You can view the whitelist at whitelist.tf/rgl.

Season 3 - Standard Whitelist
Bans: Soda Popper / Crit-a-Cola / Fists of Steel / Machina / Jarate / Razorback / Diamondback / Red-Tape Recorder


Optional Pick/Ban Process

All pick/ban processes will start out with two default bans (Machina, Red Tape Recorder). Default weapons cannot be banned (e.g. Medigun, Scattergun). The Red Tape Recorder is banned due to glitches related to it.

The Order

  • * Bans: Away / Home / Away / Home
  • Pick: Home / Away / Home / Away
  • Ban: Home / Away / Home / Away

All weapons which are picked can be used by either team. All weapons which are banned cannot be used by either team. By the end of the process there will be a total of 10 weapons banned (2 default bans + 8 player chosen bans).

* During the first ban wave, the same team cannot ban from the same flex class twice.
Flex classes are defined as: Heavy, Pyro, Engineer, Spy.
In the second ban wave, there is no class based restrictions


How to do the Pick/Bans

To go through the pick/ban process, both team leaders must agree to using it in the match communications. The team leaders will then reach out to an RGL Admin when both leaders are ready, and the RGL Admin will lead the teams through the process. Teams must go through the pick/ban process at least 24 hours prior to the match time. During the first week of each season, we do not do allow any teams to do pick/bans.


Rosters

Pre-season Rosters

Teams can be created and joined without having been paid for. In other words, you may form a full team on the site prior to actually spending any money. In order for a team to be eligible to play in the season, they must have at least seven players paid for on their roster by the given deadline. The roster deadline can be found on the registration page.


Regular Season Roster

Team membership cannot fall below seven paid rostered players. If it does, the team must get their total paid roster up to at least seven players before their next match, or else they will take an automatic forfeit.

Teams can register unpaid players to their roster. Unpaid players cannot play in matches, but can be paid for if needed at any time during the season.


Maximum roster size

A team cannot have more than 12 players on their roster.


Roster Locks

Rosters will lock at the end of the regular season. Once the rosters have locked, no new players can join a roster.


Roster Player Names

Leaders have the utility to easily change all of their roster teammates name. This is tool given so each player doesn't have to come in to fix their name.
Leaders are not allowed to change players name to be misleading.
(e.g. changing all players name on their roster to Player1)
Leaders will be asked to change their players aliases to their correct name. Failure to do so in a timely manner may result in a penalty.


Registrations

Who can register

We welcome any player to sign up with RGL. However, RGL reserves the right to exclude certain players from any competitions as they see fit.


Registration must be on your main account

As a rule of thumb, a main account is the account in which a player first registered on Steam with. Alternative (Alt/Smurf) accounts are strictly forbidden. Registering for a league using an alt account will result in both the alt/smurf account and the player’s main account to be banned, regardless of whether the player has also registered their main account in a RGL league.

Depending on the level of severity of the case, it’s possible that match results could be overturned for matches in which the alt account played in.

We have made exceptions to this rule in the past, but those exceptions are rare and must be for a good reason.


Player registration restrictions

  • Any Steam account with a VAC ban will be banned from RGL until the VAC ban is a year old.
  • A player cannot be rostered on multiple teams at the same time
  • Once the season is active, players may only make two team changes*
  • Must use players main steam account

*The only exception to this is if the team left was completely disbanded.


Account sharing is strictly forbidden

Anyone caught sharing accounts will face potential bans as well as having matches potentially overturned. Each decision will be made on a case by case basis. If you live in a household where multiple people who play in RGL use the same IP, please contact the RGL staff so we will not flag your account.


Match Substitutes / Ringers

Valid Match Substitutes / Ringers

Substitute (A player who is rostered on the team)

If a player is registered on the team’s roster, they are able to play for their team without having to get clearance from the other team. If a rostered but unpaid sub plays in a match, they must be paid for within 24 hours of the match or else the match will automatically count as a loss and a penalty will be applied against the team. The exception to this rule is if a new player was added to the roster within 24 hours of the match. Then they would be considered a ringer for that match only.

Ringer (A player who is rostered in RGL, either on another team or as a free agent)

Valid ringers must meet these criteria:

  1. The ringer is either rostered on a team or is a free agent in the SAME DIVISION as the team they will be playing the match in**.
  2. The player has not rang for the team more than three times
  3. The player is registered on the RGL website. They do not need to be paid for prior to the match, but the must become fully paid for within 24 hours. Failure to do so results in a forfeit of the match and also a major penalty against the team
  4. The player is reasonably within the skill range of the person they’re ringing for
  5. The other team has been informed through match comms who the ringer is with a link to their steam profile or RGL profile
  6. Divs/Group might have specific skill restrictions. If they do, it'll be listed above the group/div in the league table or match page.


**Season 3 exception: Rec players can ring into Div-1 matches. Div-1 players may be able to ring in a Rec match, but only with prior admin approval.


Ringers must be presented to the other team

If a team is going to use a ringer, the team leader must inform the other team through the match communications. The team leader must explain who they are ringing and include a link to their steam profile or RGL profile.

The first ringer a team presents cannot be denied. If the opposing team believes the ringer is greatly better than the person they are replacing, then they should contact an admin citing the above criteria for ringers.

The second and third ringers must each be approved by the opposing team leader via match communications. That team leader can deny the ringer as they see fit, although teams are advised to keep in mind the spirit of good sportsmanship RGL strives to uphold. If you believe someone will be are fair competition, then we suggest letting them play. A team cannot have more than three ringers. If a team attempts to play with more than three ringers, the match will be considered an automatic forfeit.

Teams may gain penalties by attempting to ring an invalid player or by failing to inform the other team about a ringer.


Player Swapping

A team can switch a player out with another valid player during a match, with or without a pause. Players can be switched out due to connection/computer issues, sudden life event, etc… They cannot be switched out for strategic reasons. (e.g. A team need a spy, so they swap out their engineer main to put in their spy main.) Only one player can be switched out per map. A team cannot have more than 7 players on the server, so for a team to switch a player out, the player on the server must leave prior to the new player joining.


Matches

Match Times

Default match times can be found on the registration page for your division.


Rescheduling Match Times

Team leaders can agree to reschedule their match to a time after or prior to the original match time, as long as they can report the match results before the result deadline. To reschedule a match, both teams must agree to the new time. If the teams cannot agree on a new time, then they will play at the default match time for their division.


Match servers

The home team will have the option to use an RGL provided server for their match. This will be provided to them through discord. The home to can also choose to a server provided through serveme.tf, provided that the pings are within reason for both teams.


Match Communications

Match Communications (Match Comms) is the place where all final agreements should be recorded by both team leaders. If an agreement is made in match comms, it cannot be retracted unless both team leaders agree to retract it in match comms.


Players must record their POV's for every match

RGL staff can request demo recordings from any/all matches from the current season. An upload page will be provided on the RGL website where players are expected to upload them. Failure to upload demos within 72 hours of a given request will result in penalties.

Player Penalties

  • First Time: Warning
  • Second time: Player is banned for two weeks from RGL competitions
  • Third Time: Player is banned for two months from RGL competitions
  • Fourth time or more: Player is banned for one year from RGL competitions

Team Penalties

  • First Time: Minor warning which will be removed if the demo is uploaded
  • Second time or more: Major Warning that cannot be removed


Match Configs

Match servers must use the latest version of configs and the correct version of the map listed on the match page.


Match Logs

Match logs must be uploaded to logs.tf. We suggest setting the server to automatically upload logs.


Match Pauses

A team is allowed one technical pause per game or two pauses per BO3 map series. If a team needs to pause, clearly request it in the game chat with a valid reason. (e.g. “Pause, sniper is lagging”.) The team who owns the server is required to pause the game within a reasonable time.Within at least 15 seconds of the request is considered reasonable. Not responding to the request may result in penalties.

Match play cannot resume until it is clearly stated to the other team that the unpause will be happening (e.g. "Unpausing in 5 seconds.").

A pause cannot be longer than 5 minutes.


Matches must start on times

A match should start within 15 minutes of the match start time. If one team needs more time, the other team can choose to delay the start of the match if needed but are within their right to request a forfeit if they believe their time is being wasted.


Request Match Forfeits

In order for a team to request a forfeit, the match must be past the start time and the team has been clear that they are wanting to start prior to the request.

What this means is that your team cannot be silent and then at 15:01 request a forfeit win. However if your team early on states to the other captain in, in-game chat that you do not wish to wait past that time. That would the ground work for obtaining a forfeit win.

e.g. "We would like to start on time. Please make sure to be readied in the first 15."
e.g. "Are your last people coming? We'd need to start soon."

If you've made your intentions clear and it is past the match state time. Then you can start the process of requesting a match forfeit. In order to request a forfeit you must copy this exact text below into in-game chat. You should also contact an Admin that you are starting this process.

"We are past the match start time and have made it clear that we wish to start on time. We will get a forfeit win if you do not ready-up in the next 3 MINUTES, per RGL rules. You must have at least 6 players on your team in order to start the match. If you do not ready up in time, we will get a forfeit."

If the enemy team does not start up in time, get a confirmation from the admin and you may leave the match server.


Match Forfeits

The team that requested the forfeit will be awarded Error


Error


An unhandled exception has happened. If you think this is an issue please contact Support

Please provide support this error code you recieved:
4d557a6b-f0ba-429a-a30c-d3175325c828